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 Pokemon Tabletop Adventures OCC

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leviatron
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Sun Oct 13, 2013 10:00 am

yeah, sorry. just read the money thing. Razz
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Sun Oct 13, 2013 10:27 pm

snow's stats:

HP:65
str=13+0=13
int=10+0=10
con=13+1=14
wis=9+0=9
dex=9+0=9
cha=10+0=10

poli's stats:

Hit Points: 4+1=5
Total health: 20
Attack: 5+1=6
Defense: 4+1=5
Special Attack: 4+1=5
Special Defense: 4+0=4
Speed: 9+0=9

EvDEF:0+0=0 (gasp)
EvSPDEF:0+0 (also gasp)

for some reason i thought that i had to have 5 points in one of my def states before i could add one to the corisponding stats.
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Soroya123
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Mon Oct 14, 2013 10:03 pm

Ok then! Sorry :/ I am still uncertain about things, thank you for correcting :3
I'll boost the speed then?
4+1=5 ?



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Erie, Man of Danger
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Mon Oct 14, 2013 11:58 pm

That's good. Then everyone should be done leveling up.
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Erie, Man of Danger
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Fri Oct 18, 2013 6:46 pm

I just realized I did something wrong with the stat modifers for the trainers. I am correct in that for every 2 points above 10 in a stat you get a +1 modifier for that stat.

Where I was wrong is if a stat is below 10. A stat gets a -1 for every point below 10 instead of system I used.

I'm wondering if you all want to fix this mistake or keep it, as it is my mistake and is no fault of you guys. It will give some of you greater negative modifiers, but I think its supposed to be that way to help stop min/maxing.

Its all up to the majority.
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leviatron
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Fri Oct 18, 2013 10:01 pm

i say make the fix, but i dont have any stats like that so i dont think my vote matters...
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Baron Von Aardvark
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Fri Oct 18, 2013 11:58 pm

I don't mind either way.
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Erie, Man of Danger
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Mon Oct 21, 2013 1:51 am

Seems that no one minds, so I say we're going to set the stat modifiers correctly from now on. Please everyone change your stat mods to fit, ya don't have to post the new stats, just keep track of it in what ever program your using.

As for Catching pokemon, it is a little different. To use a Pokeball, it takes a trainer action to throw the ball. You would roll then a percentile dice.

Percentile dice means that you are rolling a number between 1-100 to represent a percentage of success. So using the dice roller, you would put  a 1d100, and post me the result.

In Pokémon tabletop, this is the only time you want to roll low. A 1 is a awesome roll and a automatic success, and a 100 is terrible.

What modifies this roll would be the type of ball used. Regular Pokeballs give a +10 to the roll, so you would roll a 1d100+10.

All pokemon have capture rates, a number you must roll under to succeed in capturing them which is modified by the condition the mon is in.

It is a pretty simple, just want to give a heads up.
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Baron Von Aardvark
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Mon Oct 21, 2013 2:18 am

1: Can I catch unconcious pokemon?

2: wouldn't it be minus ten, since it's supposedly improving the catch rate? Or do regular pokeballs make it less likely to catch?
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Erie, Man of Danger
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Mon Oct 21, 2013 2:26 am

1. Yes you may catch an unconscious pokemon, just be warying that you can easily kill wild pokemon if you beat it till it's unconscious, its safer to catch it while it can still move. (And more sportsman like, pokemon are more willing to recognize their trainers if not caught unconscious.)

2. Nope, its a +10  (reread it, its a +5). Its the regular pokeball, the plain jane, the 'worst' ball. Greatballs give no modifiers, and Ultra balls give a -10.

You can see the balls on page 184 of the player guide.
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Baron Von Aardvark
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Mon Oct 21, 2013 2:27 am

In that case, what's the role modifier for an unconcious pokemon? one of the PDFs said that 1 HP is -25, but there's nothing about unconcious pokemon.
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Erie, Man of Danger
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Mon Oct 21, 2013 2:29 am

That's because wild pokemon are supposed to just die period when you go below 0, but I felt that's too dark. Depending on the wound, I'll deceide if it lives or dies.

Just count it as a 1 Hp modifier.
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Erie, Man of Danger
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Mon Oct 21, 2013 2:31 am

And that modifier goes to the capture rate, not the ball, so that's in the gm guide.
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Baron Von Aardvark
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Mon Oct 21, 2013 9:38 pm

Name: Orion

Base Stats Total

HP: 2 + 0 = 2
ATK: 8 + 1 = 9
DEF: 4 + 0 = 4
SPATK: 3 + 0 = 3
SPDEF: 4 + 0 = 4
SPEED: 7 + 1 = 8
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Erie, Man of Danger
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Mon Oct 21, 2013 9:52 pm

Tis goooooooooooood Smile
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Tue Oct 22, 2013 11:40 pm

quick question, do we need to keep track of what pokemon we scan, are you keeping track, or does it not matter?
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Tue Oct 22, 2013 11:46 pm

You need to keep track.
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Erie, Man of Danger
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Tue Oct 22, 2013 11:47 pm

You keep track and it does matter cause for every 25 species you scan, you gain a level.
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Tue Oct 22, 2013 11:54 pm

oh ok cool. so just so i can make sure im not adding things i shouldnt have or removing things i shouldn't, i have scaned: poliwag, gastly, vulpix, porygon, todadile, pidgy, and rattata? i have i text document with all the stuff i need to know on it, so once this is confirmed, i should only need to check with you every 25.


Last edited by leviatron on Tue Oct 22, 2013 11:55 pm; edited 2 times in total
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Baron Von Aardvark
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Tue Oct 22, 2013 11:54 pm

what about Pidgey?
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Erie, Man of Danger
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Wed Oct 23, 2013 12:00 am

That looks about right, I'm in that chat till midnight at the moment.
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Wed Oct 23, 2013 2:02 am

Welp, Snow has an opportunity to catch this Pokémon as well, beat Von's roll, then you got it, otherwise, Von got this mon in the bag.
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Wed Oct 23, 2013 8:06 pm

Hoothoot

Name: Aether

Gender: Male

Health/MaxHealth: 20/25

LV. 4

Exp:0

Ability: Insomnia

Nature: Composed

Base Stats   |   Total  |   Base Relation

HP:     6 + 1 = | 7 |         | 1 |
ATK:    3 + 0 = | 3 |         | 4 |
DEF:    3 + 0 = | 3 |         | 4 |
SPATK:  4 + 0 = | 4 |         | 3 |
SPDEF:  6 + 1 = | 7 |         | 1 |
SPEED:  5 + 0 = | 5 |         | 2 |

Ev DEF=0 + 0= +0

Ev SPDEF=0 + 1= +1


Last edited by Von Aardvark on Wed Oct 23, 2013 8:13 pm; edited 1 time in total
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Baron Von Aardvark
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Wed Oct 23, 2013 8:08 pm

I remember reading that you still get EXP if you catch a Pokemon. Are you dropping that?
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Erie, Man of Danger
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PostSubject: Re: Pokemon Tabletop Adventures OCC   Wed Oct 23, 2013 8:55 pm

Your pokemon does, but so far Hemera has only been involved in one fight. So she  gets exp only from the ratatta. I was waiting to see where this all went before I hand out exp.
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Pokemon Tabletop Adventures OCC

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